Gradle Sucks

  • September 22, 2016
  • Blake
I have come to loath gradle. Why oh why am I spending so much time debugging this crap simply because Android uses. Someone, just shoot me now and put me out of my misery. I took the time to actually convert it to maven, which worked just fine and dandy. Then I saw the Libgdx blog post about RoboVM going bye bye. This lead to me generating a new project with Intel’s MOE, which actually I am pretty pumped about. Read More


  • September 19, 2016
  • Blake
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Lay of the land

  • August 25, 2016
  • Blake
After several false starts, I have actually decided on a very simple game that is based on the color wheel and blood cell like shapes. So with that in mind and my main goal, I have started setting the game up. This includes place holder screens, artemis world configuration and general java package layout. Most of the art work has already been created by me and waits for my wife’s stamp of approval. Read More


  • August 21, 2016
  • Blake
Well, I have a Libgdx project up and running for a new game. I despise gradle, so I proceeded to move everything over to maven. Gradle is just so damn slow and I do not feel like tuning something that isn’t the game code. I understand the reasons for moving libgdx over to it, but just shoot me with gradle. The artemis contrib-components has also be introduced to deal with some event driven stuff. Read More

The First Goal

  • August 20, 2016
  • Blake
My goal is simply to release a game to at least two platforms. One thing thing I have learned in my 40+ years (see how I dodge that age question) of life is that setting goals is a must. Of course, you can be bogged down with these goals and list making, but I have stated a very simple clear goal. So with that clearly stated and a banner across my monitor bezel, I am trying to stay focused on achieving this as soon as possible. Read More

First Entry

  • August 18, 2016
  • Blake
Hi, my name is Blake Dunn and I am here. Where is here? I have no idea, but I feel that I am sitting on a cloud some place high in the sky. This is a journey of indie game development. With 15+ years of experience in programming, I have grown somewhat bored of the corporate development (with the exclusion of a few projects I have worked on). Since the early days of IBM Pc Jr., I have been a game dork. Read More